<table min_lib_ver="4.5" name="panic room defense">
	<level ai_group_type="america" briefing_dialog="Play_pln_flt_brf_01" cube="cube_apply_heist_bank" id="flatdef" intro_event="Play_pln_flt_intro_01" max_bags="999" outro_event="Play_pln_flt_50">
		<assets>
			<asset name="ammo_bag"/>
			<asset name="gage_assignment"/>
			<asset name="grenade_crate"/>
			<asset name="health_bag"/>
		</assets>
		<music_overrides track_47_gen="track_47_flat"/>
		<packages>
			<value_node value="packages/narr_flat"/>
			<value_node value="levels/narratives/classics/flat/world"/>
			<value_node value="levels/narratives/classics/flat/world_sounds"/>
			<value_node value="levels/narratives/classics/flat/art_dhruva/art_dhruva"/>
			<value_node value="levels/narratives/classics/flat/collision/collision"/>
			<value_node value="levels/narratives/classics/flat/editor only/editor only"/>
			<value_node value="levels/narratives/classics/flat/flt_backdrop/flt_backdrop"/>
			<value_node value="levels/narratives/classics/flat/lights/lights"/>
			<value_node value="levels/narratives/classics/flat/world/world"/>
		</packages>
		<script_data_mods directory="scriptdata">
			<mod replacement="objectives.objective" replacement_type="custom_xml" target_ext="objective" target_path="gamedata/objectives">
				<options merge_mode="add" mode="add"/>
			</mod>
		</script_data_mods>
	</level>
	<narrative briefing_event="pln_flt_cbf_01" contact="classic" icon="guis/dlcs/bro/textures/pd2/crimenet/panicroom" id="panic room defense mode" jc="30" load_screen="guis/dlcs/pic/textures/loading/job_panicroom" region="street">
		<chain>
			<table level_id="flatdef" type="d" type_id="heist_type_assault"/>
		</chain>
		<contract_cost>
			<value_node value="70000"/>
			<value_node value="150000"/>
			<value_node value="350307"/>
			<value_node value="700000"/>
			<value_node value="900000"/>
			<value_node value="900000"/>
			<value_node value="900000"/>
		</contract_cost>
		<crimenet_callouts>
			<value_node value="pln_flt_cnc_01"/>
		</crimenet_callouts>
		<crimenet_videos>
			<value_node value="cn_branchbank1"/>
			<value_node value="cn_branchbank2"/>
			<value_node value="cn_branchbank3"/>
		</crimenet_videos>
		<experience_mul>
			<value_node value="1"/>
			<value_node value="1"/>
			<value_node value="1"/>
			<value_node value="1"/>
			<value_node value="3"/>
			<value_node value="3"/>
			<value_node value="3"/>
		</experience_mul>
		<max_mission_xp>
			<value_node value="120500"/>
			<value_node value="0"/>
			<value_node value="0"/>
			<value_node value="0"/>
			<value_node value="0"/>
			<value_node value="0"/>
			<value_node value="0"/>
		</max_mission_xp>
		<min_mission_xp>
			<value_node value="20000"/>
			<value_node value="25000"/>
			<value_node value="25000"/>
			<value_node value="25000"/>
			<value_node value="25000"/>
			<value_node value="25000"/>
			<value_node value="25000"/>
		</min_mission_xp>
		<payout>
			<value_node value="118000"/>
			<value_node value="236000"/>
			<value_node value="0"/>
			<value_node value="0"/>
			<value_node value="0"/>
			<value_node value="0"/>
			<value_node value="0"/>
		</payout>
	</narrative>
	<Localization default="english.txt" directory="loc">
		<loc file="english.txt" language="english"/>
	</Localization>
</table>
