<table min_lib_ver="4.5" name="Golden Grin Defense">
	<level ai_group_type="america" briefing_dialog="Play_pln_ca1_brf_01" cube="cube_apply_heist_bank" ghost_bonus="0.1" id="cgcdef" max_bags="999" music="heist">
		<assets/>
		<intro_event>
			<value_node value="Play_pln_ca1_intro_01"/>
			<value_node value="Play_pln_ca1_intro_02"/>
		</intro_event>
		<outro_event>
			<value_node value="dentist_ca1_debrief_01"/>
			<value_node value="dentist_ca1_debrief_02"/>
		</outro_event>
		<packages>
			<value_node value="packages/kenaz"/>
			<value_node value="levels/narratives/dentist/cas/world"/>
			<value_node value="levels/narratives/dentist/cas/world_sounds"/>
			<value_node value="levels/narratives/dentist/cas/world/world"/>
			<value_node value="levels/narratives/dentist/cas/lights_only/lights_only"/>
			<value_node value="levels/narratives/dentist/cas/editor_only/editor_only"/>
			<value_node value="levels/narratives/dentist/cas/occluders/occluders"/>
			<value_node value="levels/narratives/dentist/cas/level_art/level_art"/>
			<value_node value="levels/narratives/dentist/cas/cover_points/cover_points"/>
		</packages>
		<preplanning mission_briefing_texture="guis/textures/pd2/pre_planning/mission_briefing_casino" total_budget="15">
			<table map_height="2" map_width="1" map_x="-1.1" map_y="0" name_id="menu_pp_kenaz_loc_a" rotation="0" texture="guis/dlcs/kenaz/textures/pd2/pre_planning/kenaz_loc_a_df" x1="-6175" x2="4975" y1="-14450" y2="7850"/>
			<table map_height="2" map_width="1" map_x="0" map_y="0" name_id="menu_pp_kenaz_loc_b" rotation="0" texture="guis/dlcs/kenaz/textures/pd2/pre_planning/kenaz_loc_b_df" x1="-6175" x2="5475" y1="-14450" y2="8350">
				<custom_points>
					<table icon="45" post_event="Play_pln_ca1_140" rotation="-90" text_id="menu_pp_info_kenaz_reception" to_upper="true" x="544" y="1181"/>
					<table icon="45" post_event="Play_pln_ca1_141" rotation="-90" text_id="menu_pp_info_kenaz_lobby" to_upper="true" x="546" y="1223"/>
					<table icon="45" post_event="Play_pln_ca1_142" rotation="-90" text_id="menu_pp_info_kenaz_pool_area" to_upper="true" x="229" y="1020"/>
					<table icon="45" post_event="Play_pln_ca1_143" rotation="-90" text_id="menu_pp_info_kenaz_outside_lounge" to_upper="true" x="812" y="971"/>
					<table icon="45" post_event="Play_pln_ca1_144" rotation="-90" text_id="menu_pp_info_kenaz_gambling_hall" to_upper="true" x="551" y="924"/>
					<table icon="45" post_event="Play_pln_ca1_146" rotation="-90" text_id="menu_pp_info_kenaz_employees_only" to_upper="true" x="550" y="566"/>
					<table icon="45" post_event="Play_pln_ca1_147" rotation="-90" text_id="menu_pp_info_kenaz_security_center" to_upper="true" x="546" y="625"/>
				</custom_points>
			</table>
			<table map_height="1" map_width="0.5" map_x="0.85" map_y="-0.5" name_id="menu_pp_kenaz_loc_c" rotation="0" texture="guis/dlcs/kenaz/textures/pd2/pre_planning/kenaz_loc_c_df" x1="-200" x2="200" y1="-400" y2="400"/>
			<default_plans entry_plan="kenaz_silent_entry" escape_plan="kenaz_limo_escape"/>
			<start_location group="c" x="512" y="512" zoom="1"/>
		</preplanning>
		<script_data_mods directory="scriptdata">
			<mod replacement="objectives.objective" replacement_type="custom_xml" target_ext="objective" target_path="gamedata/objectives">
				<options merge_mode="add" mode="add"/>
			</mod>
		</script_data_mods>
	</level>
	<narrative briefing_event="dentist_ca1_cbf_01" contact="the_dentist" dlc="kenaz" icon="guis/dlcs/bro/textures/pd2/crimenet/casino" id="Golden Grin Casino Defense Mode" jc="70" load_screen="guis/dlcs/pic/textures/loading/job_casino">
		<chain>
			<table dlc="kenaz" level_id="cgcdef" type="e" type_id="heist_type_assault">
				<mission_filter>
					<value_node value="1"/>
				</mission_filter>
			</table>
		</chain>
		<contract_cost>
			<value_node value="62000"/>
			<value_node value="124000"/>
			<value_node value="310000"/>
			<value_node value="620000"/>
			<value_node value="800000"/>
			<value_node value="800000"/>
			<value_node value="800000"/>
		</contract_cost>
		<crimenet_callouts>
			<value_node value="dentist_ca1_cnc_01_01"/>
		</crimenet_callouts>
		<crimenet_videos>
			<value_node value="cn_big1"/>
			<value_node value="cn_big1"/>
			<value_node value="cn_big1"/>
		</crimenet_videos>
		<debrief_event>
			<value_node value="dentist_ca1_debrief_01"/>
			<value_node value="dentist_ca1_debrief_02"/>
		</debrief_event>
		<experience_mul>
			<value_node value="1"/>
			<value_node value="1"/>
			<value_node value="1"/>
			<value_node value="1"/>
			<value_node value="3"/>
			<value_node value="3"/>
			<value_node value="3"/>
		</experience_mul>
		<intro_event>
			<value_node value="Play_pln_ca1_intro_01"/>
			<value_node value="Play_pln_ca1_intro_02"/>
		</intro_event>
		<max_mission_xp>
			<value_node value="67500"/>
			<value_node value="67500"/>
			<value_node value="67500"/>
			<value_node value="67500"/>
			<value_node value="67500"/>
			<value_node value="67500"/>
			<value_node value="67500"/>
		</max_mission_xp>
		<min_mission_xp>
			<value_node value="39250"/>
			<value_node value="39250"/>
			<value_node value="39250"/>
			<value_node value="39250"/>
			<value_node value="79250"/>
			<value_node value="79250"/>
			<value_node value="79250"/>
		</min_mission_xp>
		<payout>
			<value_node value="10000"/>
			<value_node value="20000"/>
			<value_node value="50000"/>
			<value_node value="100000"/>
			<value_node value="230000"/>
			<value_node value="230000"/>
			<value_node value="230000"/>
		</payout>
	</narrative>
	<Localization default="english.txt" directory="loc">
		<loc file="english.txt" language="english"/>
	</Localization>
</table>
