<table min_lib_ver="4.5" name="Transport Downdown Defense">
	<level ai_group_type="america" briefing_dialog="Play_pln_at1_brf_02" cube="cube_apply_heist_bank" id="armhcmdef" intro_event="Play_pln_at1_intro_03" max_bags="999" music="heist">
		<assets>
			<asset name="ammo_bag"/>
			<asset name="gage_assignment"/>
			<asset name="grenade_crate"/>
			<asset name="health_bag"/>
		</assets>
		<outro_event>
			<value_node value="Play_pln_at1_end_01"/>
			<value_node value="Play_pln_at1_end_02"/>
			<value_node value="Play_pln_at1_end_03"/>
			<value_node value="Play_pln_at1_end_01b"/>
			<value_node value="Play_pln_at1_end_02b"/>
			<value_node value="Play_pln_at1_end_03b"/>
		</outro_event>
		<packages>
			<value_node value="packages/narr_arm_hcm"/>
			<value_node value="levels/narratives/armadillo/arm_hcm/world"/>
			<value_node value="levels/narratives/armadillo/arm_hcm/world_sounds"/>
			<value_node value="levels/narratives/armadillo/arm_hcm/world/world"/>
			<value_node value="levels/narratives/armadillo/arm_hcm/pc_only/pc_only"/>
			<value_node value="levels/narratives/armadillo/arm_hcm/editor_only/editor_only"/>
		</packages>
		<script_data_mods directory="scriptdata">
			<mod replacement="objectives.objective" replacement_type="custom_xml" target_ext="objective" target_path="gamedata/objectives">
				<options merge_mode="add" mode="add"/>
			</mod>
		</script_data_mods>
	</level>
	<narrative briefing_event="pln_at1_cbf_01" contact="bain" dlc="armored_transport" icon="guis/dlcs/bro/textures/pd2/crimenet/armor_downtown" id="Transport Downdown Defense Mode" jc="30" load_screen="guis/dlcs/pic/textures/loading/job_downtown" region="street" spawn_chance_multiplier="0.5">
		<chain>
			<table dlc="armored_transport" level_id="armhcmdef" type="d" type_id="heist_type_assault">
				<mission_filter>
					<value_node value="4"/>
				</mission_filter>
			</table>
		</chain>
		<contract_cost>
			<value_node value="16000"/>
			<value_node value="32000"/>
			<value_node value="80000"/>
			<value_node value="160000"/>
			<value_node value="200000"/>
			<value_node value="200000"/>
			<value_node value="200000"/>
		</contract_cost>
		<crimenet_callouts>
			<value_node value="pln_at1_cnc_02_01"/>
		</crimenet_callouts>
		<crimenet_videos>
			<value_node value="cn_branchbank1"/>
			<value_node value="cn_branchbank3"/>
		</crimenet_videos>
		<experience_mul>
			<value_node value="1"/>
			<value_node value="1"/>
			<value_node value="1"/>
			<value_node value="1.2"/>
			<value_node value="1.2"/>
			<value_node value="3"/>
			<value_node value="3"/>
		</experience_mul>
		<max_mission_xp>
			<value_node value="120500"/>
			<value_node value="120500"/>
			<value_node value="120500"/>
			<value_node value="120500"/>
			<value_node value="120500"/>
			<value_node value="120500"/>
			<value_node value="120500"/>
		</max_mission_xp>
		<min_mission_xp>
			<value_node value="20000"/>
			<value_node value="20000"/>
			<value_node value="20000"/>
			<value_node value="20000"/>
			<value_node value="20000"/>
			<value_node value="20000"/>
			<value_node value="20000"/>
		</min_mission_xp>
		<payout>
			<value_node value="62000"/>
			<value_node value="0"/>
			<value_node value="0"/>
			<value_node value="0"/>
			<value_node value="0"/>
			<value_node value="0"/>
			<value_node value="0"/>
		</payout>
	</narrative>
	<Localization default="english.txt" directory="loc">
		<loc file="english.txt" language="english"/>
	</Localization>
</table>
